ASL explorations
The Advanced Squad Leader system
Sunday 13 December 2020
Moving to Classic Squad Leader?
Having played ASL and ASLSK on and off for the last few years I have recently rediscovered the Classic Squad Leader games (Squad Leader, Cross of Iron and Crescendo of Doom). I have not yet purchased GI: Anvil of Victory and I probably will not as it extended the rules much more. I had all these games years ago, but sold them when I moved to ASL (SL was one of the first wargames I bought about 40 years ago).
Classic SL is easier to play than ASL or even ASLSK and there is ample support online from the Facebook group and Boardgame Geek.
I have now solo played a few scenarios and it is very enjoyable. I had forgotten what a good game it is and the basic box condenses the entire system into 20 pages of rules. Of course CoI introduces the more advanced vehicular rules, but even this is not too heavy.
Monday 20 February 2012
Links to help solo ASL play
Using HIP, concealment and minefields:
http://forums.gamesquad.com/showthread.php?20310-Solo-play-%28non-SASL%29-how-to-handle-HIP&s=c6ff9ff5f1e31ced2ffc3d2368a5037a
O'Leary solo rules:
http://forums.gamesquad.com/showthread.php?80728-Solo-ASL-Rules
http://forums.gamesquad.com/showthread.php?20310-Solo-play-%28non-SASL%29-how-to-handle-HIP&s=c6ff9ff5f1e31ced2ffc3d2368a5037a
O'Leary solo rules:
http://forums.gamesquad.com/showthread.php?80728-Solo-ASL-Rules
Friday 27 January 2012
ASLAPP - ASL application for finding scenarios
This is a webpage to keep the links up to date for the application described at Boardgamegeek here:
http://boardgamegeek.com/thread/729735/trial-windows-app-to-find-scenarios/page/1
Latest version of the application (V2.0) is here (UPDATED 3rd February 2012):
http://marktomlinson.org.uk/ASLAPP/asl2.zip
A database of the Avalon Hill General scenarios G1-G46 is here (right click and use 'Save link as...' in your browser):
http://marktomlinson.org.uk/ASLAPP/ahg.ASL
Note that some are missing (where these have been updated in more recent AH/MMP releases)
This database can be appended to the db1.asl database provided with the application or kept separately.
A database of the Avalon Hill General tournament scenarios T7-T16 is here (right click and use 'Save link as...' in your browser):
The scenarios T1-T6 were provided in the ASL Classic download and are already in the main db1.ASL database.
http://boardgamegeek.com/thread/729735/trial-windows-app-to-find-scenarios/page/1
Latest version of the application (V2.0) is here (UPDATED 3rd February 2012):
http://marktomlinson.org.uk/ASLAPP/asl2.zip
A database of the Avalon Hill General scenarios G1-G46 is here (right click and use 'Save link as...' in your browser):
http://marktomlinson.org.uk/ASLAPP/ahg.ASL
Note that some are missing (where these have been updated in more recent AH/MMP releases)
This database can be appended to the db1.asl database provided with the application or kept separately.
A database of the Avalon Hill General tournament scenarios T7-T16 is here (right click and use 'Save link as...' in your browser):
The scenarios T1-T6 were provided in the ASL Classic download and are already in the main db1.ASL database.
Introduction
This simple application allows you to find scenarios
depending on what maps and overlays you own and which sides you want to play
and then to print out, save or edit the list. It uses the data provided by Eddy
del Rio (user edelrio) on BGG. It is thus restricted to Eddy's (albeit large)
collection. I am planning to add more data when I have time. Eddy has seen the
program and given permission to use his data.
The program (Version 2) now includes editing facilities.
This allows users to edit the scenario data themselves and add new scenario
data and notes. There are functions to save and append new databases within the
program as well as adding more maps and overlays than were in the original
dataset (so you can add third party data that is not otherwise available).
Eddy's spreadsheet can be found here:
The main additions to V2 over V1 are:
Full editing of the database
Allows loading, saving, appending and creating your own databases (so we can share stuff)
Allows users to add there own maps and overlay data (for TPP)
Allows tagging of search results (tagged lists of scenarios can be printed and saved separately)
Has an extra text search box (I find this pretty useful for advanced searches)
Added publisher data
Added overlays
You can add notes to scenarios
You can launch online scenarios from the app
You can associate pdf files on your hard drive with scenarios and then launch acrobat reader to open the pdf file from within the app
Full editing of the database
Allows loading, saving, appending and creating your own databases (so we can share stuff)
Allows users to add there own maps and overlay data (for TPP)
Allows tagging of search results (tagged lists of scenarios can be printed and saved separately)
Has an extra text search box (I find this pretty useful for advanced searches)
Added publisher data
Added overlays
You can add notes to scenarios
You can launch online scenarios from the app
You can associate pdf files on your hard drive with scenarios and then launch acrobat reader to open the pdf file from within the app
Installation and requirements:
Read the help file in the zipped folder.
Make a new folder. Copy the following program files into
it:
asl2.0.exe
Microsoft.VisualBasic.PowerPacks.Vs.dll
overlaydata.map
mapdata.map
The database can be copied anywhere or left in the
original program directory:
db1.asl
Double-Click the asl2.0.exe file and the program will
run. The first time you run the program you need to load a database into the application. You need to use the File>Open
menu and select the db1.asl file from wherever you have decided to store it. The overlaydata.map and mapdata.map files
contain information about additional maps and overlays provided by the user. If
they are missing from the program directory then a warning message appears, but
the program will run without them. The database that is open is shown along the
bottom of the window.
The first time you
run the application a new file will be produced called aslinit.ini in the
program directory. This remembers which (official only) maps you have chosen so
you don't have to re-enter them every time and also which database was open
last time the program ran. If you delete this file it doesn't matter, but it
will be re-created each time you run the app.
The dll file has necessary extra windows components
required by the application. You also need to have Microsoft .NET framework 3.5 or later
installed on your PC. Most PCs will already have this as it is required for
many Windows programs to work properly. You can check in the control panel (add
remove programs). If you don't have it you can get it from Microsoft's site for
free:
I have successfully run the program on a Windows 7
machine, a Vista machine and an XP machine. All these machines already had the
.NET framework installed.
Wednesday 16 November 2011
Useful links for ASL tank and vehicle rules
[Version 1.0]
Vae Victis article
http://homepage.tvtmail.ch/aborel/ASL/asl3a.pdf
Joe Steadman videos:
http://boardgamegeek.com/video/8699/advanced-squad-leader/tanks-in-asl
Play aid:
http://www.desperationmorale.com/tankcommander.pdf
Vae Victis article
http://homepage.tvtmail.ch/aborel/ASL/asl3a.pdf
Joe Steadman videos:
http://boardgamegeek.com/video/8699/advanced-squad-leader/tanks-in-asl
Play aid:
http://www.desperationmorale.com/tankcommander.pdf
Friday 11 November 2011
Maps, counters and overlays required by ASL Journal scenarios
Maps, counters and overlays required by ASL Journal scenarios for my own reference. I am beginning to collect these now so this is a list of requirements for each scenario. Please let me know if you spot any errors.
[Version 1.0]
ASL Journal 2 (reprint)
ASL Journal 8
ASL Journal 9
[Version 1.0]
ASL Journal 2 (reprint)
Name
|
Sides
|
Maps
|
Overlays
|
J13
|
US JAP
|
KAKAZU RIDGE
|
|
J14
|
US JAP
|
KAKAZU RIDGE
|
|
J15
|
US JAP
|
KAKAZU RIDGE
|
|
J16
|
US JAP
|
KAKAZU RIDGE
|
|
J17
|
US JAP
|
KAKAZU RIDGE
|
|
J18
|
US JAP
|
15 22
|
|
J19
|
US/BRIT GER
|
10 43
|
O1 OG1
|
J20
|
US ITA
|
9
|
|
J21
|
PART BRIT
|
b c d
|
dx3 dx4
|
J22
|
RUS GER
|
Red barricades
|
|
J23
|
RUS GER
|
32 37
|
|
J24
|
RUS GER
|
17 44
|
|
J25
|
GER POL
|
33 34
|
|
J26
|
GER POL
|
46
|
|
J27
|
RUS GER
|
45
|
|
J28
|
US/BRIT GER
|
6
|
|
J29
|
GER/ROM RUS
|
3 4
|
|
J30
|
NZ ITA
|
25
|
|
J31
|
BRIT GER
|
Pegasus bridge
|
|
J32
|
GER BRIT
|
18 46
|
Hi5 X11 X14 X25
|
J33
|
RUS GER
|
20 22
|
|
J34
|
PART ITA
|
3
|
X19
|
J35
|
FRE SIAMESE
|
17 35
|
ASL Journal 8
Name
|
Sides
|
Maps
|
Overlays
|
J113
|
POL GER
|
17 50
|
X9 X13
|
J114
|
GER BRIT
|
12 16 19
|
|
J115
|
GER RUS
|
19
|
Wd4 Wd5
|
J116
|
OZ JAP
|
36
|
|
J117
|
US JAP
|
37
|
G5
|
J118
|
GER RUS
|
33 34
|
X9
|
J119
|
GER RUS
|
4 18 43
|
X18
|
J120
|
GER RUS
|
18 43
|
|
J121
|
US GER
|
32 50
|
X19
|
J122
|
US GER
|
34 52
|
|
J123
|
US GER
|
b g
|
dx6 dx7
|
J124
|
US GER
|
b d f g
|
|
J125
|
RUS GER
|
45
|
|
VOTG19
|
RUS GER
|
VOTG
|
|
VOTG20
|
RUS GER
|
VOTG
|
|
VOTG21
|
RUS GER
|
VOTG
|
ASL Journal 9
Name
|
Sides
|
Maps
|
Overlays
|
J126
|
GER FRE BRIT
|
59 22
|
|
J127
|
BRIT ITA
|
50
|
|
J128
|
BRIT/MALAY JAP
|
38 49
|
Hi8 OW1 Wd12
|
J129
|
GER ROM RUS
|
2a
|
|
J130
|
ITA RUS
|
11 19
|
X9 X13 X25
|
J131
|
US(MARINES) JAP
|
SC
|
|
J132
|
US(MARINES) JAP
|
SC
|
|
J133
|
US(MARINES) JAP
|
SC
|
|
J134
|
US(MARINES) JAP
|
SC
|
|
J135
|
US(MARINES) JAP
|
SC
|
|
J136
|
US(MARINES) JAP
|
SC
|
|
J137
|
GER BRIT
|
55
|
|
J138
|
GER BRIT
|
16 19 38 49
|
|
J139
|
GER BEL/BRIT
|
20
|
|
J140
|
GER BRIT
|
42 43
|
B2 Hd10
|
J141
|
RUS GER
|
53 56
|
|
J142
|
GER US
|
19 43 44
|
|
J143
|
GER US
|
22 24
|
|
J144
|
GER US
|
21 49 51
|
X25
|
J145
|
GER US
|
1 20 21
|
X12 X18
|
J146
|
GER RUS
|
23 45
|
|
CGI
|
US(MARINES) JAP
|
SC
|
|
VOTG22
|
RUS GER
|
VOTG
|
|
VOTG23
|
RUS GER
|
VOTG
|
|
VOTG24
|
RUS GER
|
VOTG
|
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